July 21st by Chris

The Custom Runs Update
Gawd this took ages, but I guess the good thing Is that it's done now :) Still I have another 30 or something demos from Optic and others in my mail box already piling up for the next update. Let me re-itterate something I said yesterday, incase some people didnt catch it. DONT SEND US CUSTOM MAP DEMOS TILL TOLD, firstly there's no point cause they aren't going to get updated, with Jesse and I both being away, and I dont want hundreds of megs of demos blocking my email when I get back. Justin, you got that? :-)

Right, on with the update.....
Ilkka improved one of his demos Everyone else made lots of demos from custom maps. Summary
Yes! it's over, some excellent demos in there, most of them definitely worth watching. A great deal of Justin's demos have been knocked off their spots in this update, but i know this guy, and im sure it will make him very determined to try and get a large ammount of them back, we shall see.... /me goes to bed. Cya all in 4 weeks. If I made any mistakes here, please mail me. This update did Include writing rather a lot of links.


July 20th by Chris

I must be mad!
Yes I must be mad, I offered to help out Nolan with doing some of the custom levels, but unfortunately for me I didnt realise exactly how much work was involved! :) Anyway he has sent me the entire contents of his custom runs mailbox, which includes about 60 demos for me to enjoy. So hopefully I will be able to get all the custom maps up to date as soon as possible. I have done some of them already, mainly the Coop runs, and the 100% runs, but I am leaving the rest until tomorrow, cause it is going to be a very long task. Anyway, if you need to get in touch with me for any reason, or to tell me where I have goofed up then mail me. Do remember when you are sending those flames that I am kinda new at this, so go easy ey? :) After I have completed the update for all the custom runs that we have been sent so far, I wont be doing any more updates for 4 weeks, mainly cause ill be enjoying a nice relaxing holiday in South Africa, so unless you hear word that Jesse has returned, please do refrain from sending any more custom level demos in. Thanks, Chris longden.

On With the demos....
Stefan made an assault on the doom conversion maps: Attila Csernyik and Peter Horvath made three very quick coop demos Rikkert Wiggerink and Odie made a run on easy of Disgrace in 0:37
Ilkka has improved his e4m1 nightmare demo by 1 second 0:25
Andrew Smith made a 100% demo, skill 0, of his own map The Epoch Turning in 2:15
Matthias made two 100% demos on Underworld on both skills, easy in 2:25, nightmare in 2:41


July 19th by Tangent

Status of Scourge done Slick
SdS is now under private beta-testing! Everything is just about ready except for a few bugs and a few missing sounds. And WOW! Does the movie look great! I believe it would probably be the best Quake Movie ever. It's got everything a good Quake Movie needs: funny, full speech, great story, original music, cool special effects, great original animated models, breath-taking stunts, and more! I'll be damned if Quake Movie Library, a Quake Movie site which has traditionally refused to acknowledge the QdQ series of movies as Quake movies, won't recognise Scourge done Slick as a Quake movie! I myself have watched the beta movie 16 times already! There will be an IRC Release Party for the release of SdS. Stay tuned to this news page (and your favourite news pages) for details of the IRC Release Party (Date/time/server/channel) to be released shortly.

Quake Movie Pages
I can't mention one Quake Movie page without mentioning the other :) Jagged's Quake Movie, unlike Quake Movie Library, does cover the movies release by the Quake done Quick team, and does have (pretty favourable.. eheh) reviews for the QdQ movies. Do check out these places, and some of the Quake movies available. Especially Blahbilicious and Operation Bayshield.

Status of Muad'Dib and Jesse
All heave a sigh of relief! They're alive! (Won't be for long after they return and get their job done, though) Jesse has been busy working, now stays with his parents and has a Mac and a 28.8k and can't connect to PQ. He'll be back on August 11th. Muad'Dib has been busy working (and LAN-partying) and no longer has his T1, being stuck with a crappy 28.8k too. He'll be back in mid-August. Now, why do these two excuses sound so similar...? :)

Status of Quake Demos Update
We won't be updating custom runs until Jesse comes back, so we would appreciate it if you would all refrain from sending in custom runs until the custom run is updated. Do continue to send in your id/Rogue/Hipnotic runs though. Thanks.


July 16th by Radix

The Long Awaited Demo Update
I've been putting this update off. I kept saying "tomorrow after work", but then I would say that again the next day. Then I'd have a day off work and have another excuse... Well, I finally did this update. I did demos for all levels that I already have, so there's a few custom demos, but not many. I didn't do the coop demos either, maybe in a few days... All demos are a run on easy skill unless it says otherwise.

The Long Awaited Demos
Ilkka has gone back to the original levels, and took over episode 4: Mr-J[!!] did three demos in the Black episode: Peter Horvath did two demos: Wayne Grey made a nightmare run of Shadow Over Innsmouth in 2:28.
Will Marsh did a nightmare 100% of e3m1 in 1:52, three seconds faster than his previous demo.
Lauri Polvivaara improved hipend by two seconds to get 0:19.
Carl Tholin improved my easy 100% of The Elektra Complex by six seconds to get 1:19.
Steinar Vatne moves beyond e1m8 and improves the long thought optimal e2m5 run by two seconds to get 0:36.

July 14th by Tangent

The Long Awaited Update
Jesse and Muad'Dib has been missing for the pass 2 weeks and no one have seen or heard of them. I sure hope they are fine. Meanwhile, Radix and I will be attempting to cover for their resposibilities until they return. We've received all the demos you've sent us, and I'll hopefully be able to update the Original id levels demos soon, and if not, Radix will do those plus the custom level demos soon after he's available on Thursday. School has just started for me and my first two days of college life as a freshman has already seen me stumbling home late at night.

Quake 2 ver 3.17 Released
Unless you have been living under a rocket, you should have known about ver 3.17's release, and probably have already upgraded your Quake 2. The bad news is, we still can't restart Q2 running until the updated Q2Timer is out and Radix needs the dll source code for that. The good news is, Zoid has contacted us and expressed interest in our project and has been really helpful with our questions and problems. Hopefully, we can start Q2 running again when the 'water-surfing bug' in 3.17 is fixed and the dll source is released.

Status of Scourge done Slick (SdS)
All the pieces are really starting to come together, accelerated by the incoming voices by the voice team. We've only got a couple of voices left plus some music (That's right!) to come in, and we'll probably go into beta-testing by next week. Unless some serious problem comes up, SdS will probably release early August.

Status of Quake done 100% Quick Lite (Qd100Qlite)
Running is almost complete, and in the final optimizations and compiling stage. There will be a really cool secret easter-egg included. You guys had BETTER read the included text file CAREFULLY if you don't want to miss out on all the cool stuffs in Qd101Qlite! :) Like Qd100Q, this project will probably be released in 2 stages. The first-person perspective version first, then a movie version 'soon' after. Expected release date is sometime in August.

Status of Quake done double Quick (QddQ)
QddQ is still being run, just over half the maps are done. I won't expect a release until October.

Status of Quake 2 done Quick Too (Q2dQ2)
We've got the route more or less planned out already (You'll be surprised at some of the tricks and ideas we'll be using). But we still can't run until the new Q2Timer comes out for the latest fixed version of Quake 2. I hope that we can get everything done within 6 months after the release of Q2Timer 1.1, but even that is really doubtful.

Status of Quake 3 done Quick
It is a sad day for the speed running world when id announced that there will not be single-player missions in the next Quake. Not speed runnable single-player missions anyway, as we probably aren't interested in speed demos of a player killing the level 1 bot as fast as possible, going to level 2 and killing the level 2 bot as fast as possible etc. Our only hope in our future lies in the other promising 'Quake clones' coming out.

Status of Other Projects
A run through of Dissolution of Eternity is extremely unlikely. We have considered not worth the effort for the very small amount of people who have DoE. It is also extremely unlikely that we will be doing a run through of any Quake TC. Final Doom is also extremely unlikely, as there is also a very small audience compared to Ultimate Doom and Doom 2. Neither will any Doom TC. It is unlikely that we will do a run through of Unreal, as the demo-recording problem has not been fixed. And even if the demo-recording problem is fixed, we may deem still Unreal unsuitable for speedrunning. We receive a lot of request from fans every requesting that we try out a TC they made or a TC they like and do a speed-run through it, but unless there is a really huge audience for that TC, we probably won't do a full run through of it.